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Tag Archives: present

A Sense of Time

 

Time feels like a game of Chutes and Ladders to me. On paper, time seems like it should be a linear sort of thing, with one hour following another in orderly progression, but sometimes I fall through a chute and I’m suddenly ten years old again and I have to work hard to climb back up to my forties and remember all of the events that came in between. I know too many people who slip and slide through time like this to think it’s unique to me, but the percentage of my time spent falling down chutes and climbing up ladders seems excessive. Trauma creates strange loops in our brains. We call them flashbacks, or regression, or dissociation, depending on how we experience the details of the thing, but they all have the same general effect of making time feel like an unreliable substance that refuses to stay solid and constant.

When it snows, memories of winters past pop up, but they don’t have solid picture frames around them announcing that they are moments from the past, or even descriptions in permanent marker telling me the exact date and time when it all occurred. In my mind I am both here in this moment, in my walk-the-dog shoes, stepping out onto the slushy walkway with Cricket and Ellie dragging me forward, and I am also eight years old in my pink snowsuit and boots, feeling like an over-stuffed sausage and too hot and too cold all at once.

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“Wheeeeee!”

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“I’ll wait here.”

And then I smell mildew and I’m back at Grandpa’s house in Chappaqua, looking at the pen and ink portraits in the laundry room, and the chute that carries the laundry down from the upstairs hallway. But really I’m thirty-something and living in half a house, in a town by the water, where the smell of seaweed blows through the windows. Wait, no, that’s not right. I’m forty-something and there’s no mildew smell at all, and I don’t live by the water anymore, and I’m not even sure I’m awake.

The image of the Chutes and Ladders game feels so visceral to me, as if I’m sliding down a red chute into the past or laboriously climbing up a silver ladder to get back to normal. But I wasn’t sure that my 3D memory of that childhood board game was even accurate, so I had to ask Google for help. According to Wikipedia, Chutes and Ladders is the American version of an English (and Canadian) board game called Snakes and Ladders, which itself is a variation on an ancient Indian game called Moksha Patam, filled with moral lessons based on the Karmic cycle. The English version adapted those lessons to teach children virtues like generosity and faith and humility, and to discourage vices like lust, anger, theft, and murder. And then the American version adapted the lessons again, to fit good and bad deeds that American kids could relate to, like saving a cat from a tree and eating healthy food, versus eating too many cookies and not doing chores.

I don’t remember any of that, and it’s possible that Wikipedia is lying to me, but I’m pretty sure the essentials are true, especially the fact that the game is a game of luck. The player doesn’t get to choose whether to do a good or bad deed, and therefore to receive the resulting reward or punishment. Scoring is all based on the roll of a die or the spin of a wheel. And that bothers me, because it’s too close to the truth.

Don’t get me wrong, I believe in the value of being a good person. I strive to be a kind and generous and open-hearted person, to hurt no one, or to hurt as few people as possible, and to help when I can. But I don’t actually believe that these virtues will add up to an easier life for me, or to a more successful life with more rewards. I don’t believe that we are always rewarded for good deeds, or punished for evil ones, though I wish we were. I do believe that our souls are impacted by our actions, but I know too many people who walk around with Swiss cheese souls and don’t seem to mind.

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“Those people scare me, Mommy.”

This Chutes and Ladders metaphor started out as a way to describe the way my memory slips and slides through time, and how I struggle to maintain myself in the present tense, and yet the original meaning of the board game works for me too. Whether we act in good or evil ways is not about chance, but whether we are rewarded or punished is chance. And I resent that. I resent that the game of life has such unreliable rules, and that the rules don’t always fit my moral code.

I resent that evil acts can be perpetrated, on me, and on others, that create these chutes and ladders in our brains, and yet the punishment belongs to me, not to the perpetrator. I resent that the roll of the die can go against me, no matter how many good acts I perform, or how good of a person I try to be as I am slipping and sliding through time. But I still do the work. After every fall through a chute into the past I climb back up the ladder to the present, and maybe the reward is that the ladders actually exist at all, and that I can climb them; that I can always find my way back into the game and the chance for something better. The dogs always help me back to the present tense with their right-this-moment view of the world. They make every ladder easier to climb.

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“Where’s this ladder you speak of, and do we have to climb it too?”

 

If you haven’t had a chance yet, please check out my Young Adult novel, Yeshiva Girl, on Amazon. And if you feel called to write a review of the book, on Amazon, or anywhere else, I’d be honored.

Yeshiva Girl is about a Jewish teenager on Long Island, named Isabel, though her father calls her Jezebel. Her father has been accused of inappropriate sexual behavior with one of his students, which he denies, but Izzy implicitly believes it’s true. As a result of his problems, her father sends her to a co-ed Orthodox yeshiva for tenth grade, out of the blue, and Izzy and her mother can’t figure out how to prevent it. At Yeshiva, though, Izzy finds that religious people are much more complicated than she had expected. Some, like her father, may use religion as a place to hide, but others search for and find comfort, and community, and even enlightenment. The question is, what will Izzy find?